
Derived from 1 submission for ALL. Format details may vary across different teams or locations.
Select a role track above to view specific candidate interview patterns.
The candidate was rejected after the final round of the Epic Games DevRel intern interview process. The final round was particularly challenging, with a focus on technical depth in C++ and game engine concepts, as well as behavioral assessments. The candidate struggled significantly in the technical portion and performed poorly in behavioral aspects as well.
Resume screening round conducted beforehand to shortlist candidates for the next stage.
Take-home assessment consisting of 2 standard LeetCode-style questions. Candidates were expected to write production-ready code with certain restrictions.
A 15-minute round focused on behavioral questions and candidate's opportunity to ask questions.
A 1-hour round with 4 interviewers, including team members. Mixed behavioral and technical questions. Candidates had to sign an NDA before the round.
Types of garbage collectors and their pros and cons
Commonly used performance profilers in the gaming industry
Internal workings of C++ lambda functions as seen by the compiler
How C++ compilers implement polymorphism
When to use or not use a virtual destructor
Algorithms used to manage memory
Tools used in the gaming industry to detect memory leaks
How multithreading works in C++
Smart pointers and related concepts
Different parts of a game engine and areas of confidence for contribution